ROTUNDI was my bachelor project in the winter semester 2020/21. The topic of my bachelor thesis was the reduction of barriers for visually impaired people in analogue games. Based on this, in the practical part of my bachelor assignment, I created ROTUNDI, a game that was designed to be playable by both visually impaired and non-visually impaired people. I first had nine weeks to write my Bachelor's thesis and then another nine weeks to create the practical project.
The objective of the game is to move your own piece four times from your own starting square to the centre square. The centre square must be reached once from each quarter of the board, first from one's own quarter, then from the quarter to the right, then from the quarter to the left and finally from the quarter opposite. Both dice are rolled at the same time, with the six-sided die indicating the steps the player has to take and the four-sided die indicating how far one of the movable rings may be turned.
Here are some photos of the final prototype I submitted for the Bachelor of Arts degree:
In my Bachelor's thesis, I developed a checklist of elements to consider in order to avoid barriers for visually impaired people in the development of analogue games. This checklist is available here for download in the original German version and in an English translation: